

Cannon 3 has a straight view of 2 and 1's gate.Cannon 2 has a straight view of 1 and 3's gate.Cannon 1 has a straight view of 2 and 3's gate.* ♦ * ◇ ◆ ◇ - Cannon Positions and Gate Line of Sight BAMs and Ghosts that appear on your right are always priority.
#ELDRITCH ACADEMY PORA ELINU FREE#
Now you've got a party of 3, Set roles for Cannon 1, Cannon 2, and Cannon 3 positions so members near the gate where the BAM spawns can coordinate and kill them together, if they are free to do so. * ♦ * ◇ ◆ ◇ - Halloween Spirits (Ghosts) Debuffs ◎◎ Hallowboneswill respawn exactly 1:30 minutes after it dies.

** If killed, Halloween Spirits (Ghosts) and Gourdo will give debuff to all the monsters in the Harvest Festival Hall. Do your best to kill them before they reach the candy basket or pumpkin entrances. We just hope they hurry up and release a beta already so we can play again.The following monsters will come in waves to try and steal candies. "Eldritch Academy is definitely one of our bigger interior "dungeon" environments, and you'll want to go back there more than once." TERA is still shaping up to be one of the most exciting MMOs of 2011, which is a big thing to say, considering The Old Republic, Guild Wars 2, and DC Universe Online are all set to release next year as well. "Pora Elinu sits between three important zones-Cliffs of Insanity, Eldritch Academy, and Lake of Tears," he told us. Noonan also gave us a smidgeon of insight into some other zones. In terms of size, Dave Noonan tells us "I just timed myself running north-to-south (the long axis) across the Celestial Hills, and it took five and a half minutes." He told us that that's a fairly typical time by foot for most zones in TERA, although given all the forms of fast travel available in the game, as well as mounts, it would be an entirely unnecessary exercise. The video also shows some spiffy looking runes floating high in the sky, but we're told these are not unique to this zone and have ties to the story of Balder, one of the gods in TERA's mythology.īoth Pora Elinu and Celestial Hills are a great deal more open than the three zones we saw in our last zone preview. Celestial Hills is aimed at players around level twenty. Noonan explains, "The Celestial Hills are overrun with savage bands of orcans, and some of the ancient ruins have sinister cultists lurking within them." Orcans, for those picturing walking killer whales, are in fact basically just your standard orcs. Naturally, the players won't be the only group interested in the potential power behind these monoliths. These giant floating stone monoliths serve as the central storytelling point for Celestial Hills, and questing here will set players on the path to learning the purpose of the stones, and whether or not they still hold power.

And by unnatural, I mean they are clearly carved and marked, have legs, and are floating. Noonan relates the appearance of Celestial Hills to America's west, specifically "Wyoming's hills with Utah's rock formations." Some of the formations look a little unnatural, though. Although they're by no means arid, they don't have the same sort of lush feel, the same sense of enchantment or magic that seems to infuse Pora Elinu. The plant growth isn't dense though "The zones around Pora Elinu are mostly light forest with a number of ponds and glades." As a contrast, there's the Celestial Hills. The trees are filled with flowers and the marshland surrounding the wooded tower has vibrant, glowing palm-like plants. The area surrounding it looks extremely fertile. The structure that the video above focuses in on seems to be a merger of actively growing flora and man- (or popori-) made structures. Pora Elinu's environment is very naturalistic.

It will serve as a hub for players from the mid-twenty levels to the mid-thirties. The storyline he is referring to has a strong focus on the culture of the popori and the factions within Pora Elinu's government that are the cause, or victims, of civil unrest.
