
New Playable Sub-race: Drow Elves (including access to Darkness and Faerie Fire abilities).Address concerns with ninja looting in multi-player games.Bug fixes and additional community feedback items as time allows.O Custom creatures will have additional monster abilities available to them. Increased Number of Available Monster Abilities.For instance, characters will be able to specifically make a “Strength” roll and have their Strength modifier automatically added to the roll. O Players will be able to use ability rolls that take their character’s bonuses into account. O Players will be able to store additional items within their own personal stash. All character points will be refunded, allowing players to change builds or reselect their characters’ abilities. O Characters wishing to forget their prior training will be able to do so. O New outdoor area cleared and ready for customization with over 150 new placeable nature objects for DMs. O Existing unique companion skill trees will become available to players Companion-Specific Skill Trees Unlocked for Players.Added the option to lock your cursor to the window.Doubled the max length for DM quest conversation text.Hotkey added to re-center camera on player.DM collect quests will display “x of x found” on the HUD.O When entering the adventurer’s camp, the party will heal any damage previously taken. The WASD keys and the middle mouse button will still work the way they currently do. O Players will now be able to move the camera by nudging the edges of the screen. Screen nudge with mouse (toggled option).O Cemetery DM location with over 35 new placeable objects and new player gear New “Liars’ Night” themed area and placeables in the spirit of Halloween.We have an aggressive list of content and updates planned for the near-term… one that will be delivered to you at no additional charge, starting TOMORROW! Our goal has always been to put Sword Coast Legends into the hands of would-be adventurers and to work with them to improve that experience. In D&D, the party is everything, and you are the best party to have, by far.Īs much and as long as we’ve labored to launch SCL, this is really just step one, a foundation for an even greater experience we have always intended to improve and expand. For those who have expressed disappointment in the game, I have just one thing to say: “We hear you.” We are a very small, independent development team, and we would not have made it this far without you. While many players love it, it is clear that for many, Sword Coast Legends did not meet their expectations.


However, early user impressions for Sword Coast Legends have been polarizing. The end result is something we’re extremely proud of - something we all believe fits nicely into the diverse catalog of D&D titles spread across different genres, be they MMO, action RPG, conventional CRPG, or even arcade hack ‘n’ slash. Together, we set out to deliver a compelling, fresh RPG with an epic storyline, co-op gameplay, and even some extra twists on dungeon crawls with a real-time DM mode. The D&D team has been involved the whole way, and we know they share our excitement about the many adventures that will be had as a result of Sword Coast Legends. We’ve worked closely with Wizards of the Coast to bring this Dungeons & Dragons experience to you. Sword Coast Legends launched last week on PC, Mac, and Linux. This is Dan Tudge, Director for Sword Coast Legends, President at n-Space, and stalwart party member, here with our first post-launch State of the Game. Director for Sword Coast Legends & President at n-Space
